My progress in voicing games has been slow but steady.
I recorded my very first title back in 2013 with Dark Souls II, and since then I've had the pleasure of working on a huge variety of roles, from Lego Knights to Kraken Warlords to... nosey postmen.
But progress hasn't always been steady. There have been casting rosters it's taken me years to get on, and in 2022 I hardly worked in games at all.
I've collaborated with huge publishers and one-person studios, and I've inevitably been involved in projects that ended up never seeing the light of day. This included the lead in one AAA game that I thought might totally change my career.
And my skillset isn't necessary cut out for every type of game. While I can vocally transform to a degree and cover a range of accents and character types (an essential skill for helping developers populate the worlds they create with NPCs), there are people WAY MORE adept at that than me.
And so I continue to work on expanding skills, while at the same time consolidating where my strengths lie - in textual rigour and emotional depth. This might mean I'm never a 'booking machine' like some of my peers, but when the right opportunities DO emerge, I make sure to do a bloody good job.
So here's my current gaming reel made of some of the projects recorded over the last decade. I've got some more in the pipeline I'm looking forward to adding in due course (one or two of which may have been announced at Gamescom's launch last night), but I'm pretty proud of what I've achieved so far.
Any feedback on the showreel most welcome!
Want an authentic take on your next project? Then check out my gaming reel here
Contact me here and we can discuss your voiceover needs directly
By Christopher Tester, British Male Voice Actor
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